攻擊顯示傷害。
Attack shows damage.
最後測試使用插件版本:
Finally test the plugin version:
Action:
數字往上移動。
The numbers move up.
AttackDisplayUp:
Action:
- Loop[onStart=AttackDisplayUp-Start;onTime=AttackDisplayUp-Time;onEnd=AttackDisplayUp-End;period=3;duration=20]
AttackDisplayUp-Start:
Action:
- FloatMessage[m=&attack_number&] @LocTarget{LA=0|&attack_number_height&|0}
AttackDisplayUp-Time:
Action:
- FloatMessage[teleport=true] @LocAdd{LA=0|0.1|0}
AttackDisplayUp-End:
Action:
- FloatMessage[deleteAll=true]
Character:
#自己攻擊的傷害數字
#Self-attack damage number
attack_number:
message:
- content[<fc_self_base_attack_number>]
- math [fc=Dec;m=#]
- Conver[function=ConverHead;m=9>䂀,8>䁿,7>䁾,6>䁽,5>䁼,4>䁻,3>䁺,2>䁹,1>䁸,0>䁷]
- Conver[function=ConverUnits;m=9>䂊,8>䂉,7>䂈,6>䂇,5>䂆,4>䂅,3>䂄,2>䂃,1>䂂,0>䂁]
- Conver[function=Contain;m=9>䂔,8>䂓,7>䂒,6>䂑,5>䂐,4>䂏,3>䂎,2>䂍,1>䂌,0>䂋]
#攻擊數字起始高度(以對方身高+0.5)
#Attack number starting height (based on opponent's height +0.5)
attack_number_height:
message:
- content[<fc_target_base_height>+0.5]
- math[fc=Arith]