Damaged shows damage.
被攻擊顯示傷害。
最後測試使用插件版本:
Finally test the plugin version:
Action:
被攻擊時。
When being Damaged.
DamagedDisplayUp:
Action:
- Loop[onStart=DamagedDisplayUp-Start;onTime=DamagedDisplayUp-Time;onEnd=DamagedDisplayUp-End;period=3;duration=20]
DamagedDisplayUp-Start:
Action:
- FloatMessage[m=&damaged_number&] @LocSelf{LA=0|&damaged_number_height&|0}
DamagedDisplayUp-Time:
Action:
- FloatMessage[teleport=true] @LocAdd{LA=0|0.1|0}
DamagedDisplayUp-End:
Action:
- FloatMessage[delete=true]
被攻擊失敗時。
When the Damaged fails.
DamagedMissDisplayUp:
Action:
- Loop[onStart=DamagedMissDisplayUp-Start;onTime=DamagedMissDisplayUp-Time;onEnd=DamagedMissDisplayUp-End;period=3;duration=20]
DamagedMissDisplayUp-Start:
Action:
- FloatMessage[m=&damaged_number_miss&] @LocSelf{LA=0|&damaged_number_height&|0}
DamagedMissDisplayUp-Time:
Action:
- FloatMessage[teleport=true] @LocAdd{LA=0|0.1|0}
DamagedMissDisplayUp-End:
Action:
- FloatMessage[delete=true]
Character:
damaged_number_height:
message:
- content[<fc_self_base_height>+1]
- math[function=arithmetic]
damaged_number:
message:
- content[<fc_self_base_damaged_number>]
- math [fc=Dec;m=#]
- Conver[function=ConverHead;m=9>䂀,8>䁿,7>䁾,6>䁽,5>䁼,4>䁻,3>䁺,2>䁹,1>䁸,0>䁷]
- Conver[function=ConverUnits;m=9>䂊,8>䂉,7>䂈,6>䂇,5>䂆,4>䂅,3>䂄,2>䂃,1>䂂,0>䂁]
- Conver[function=Contain;m=9>䂔,8>䂓,7>䂒,6>䂑,5>䂐,4>䂏,3>䂎,2>䂍,1>䂌,0>䂋]
damaged_number_miss:
message:
- content[<fc_self_base_damaged_number>]
- Conver[function=Contain;m=Miss>䂴]