Damaged shows damage.
被攻擊顯示傷害。
最後測試使用插件版本:1.16.11
Finally test the plugin version:1.16.11
Action:
Action:
- Action[a=DamagedDisplayUp] ~onDamaged
- Action[a=DamagedMissDisplayUp] ~onDamagedMiss
被攻擊時。
When being Damaged.
DamagedDisplayUp:
Action:
- Loop[onStart=DamagedDisplayUp-Start;onTime=DamagedDisplayUp-Time;onEnd=DamagedDisplayUp-End;period=3;duration=20]
DamagedDisplayUp-Start:
Action:
- Hologram[m=&damaged_number&] @LocSelf{LA=0|&damaged_number_height&|0}
DamagedDisplayUp-Time:
Action:
- Hologram[teleport=true] @LocAdd{LA=0|0.1|0}
DamagedDisplayUp-End:
Action:
- Hologram[delete=true]
被攻擊失敗時。
When the Damaged fails.
DamagedMissDisplayUp:
Action:
- Loop[onStart=DamagedMissDisplayUp-Start;onTime=DamagedMissDisplayUp-Time;onEnd=DamagedMissDisplayUp-End;period=3;duration=20]
DamagedMissDisplayUp-Start:
Action:
- Hologram[m=&damaged_number_miss&] @LocSelf{LA=0|&damaged_number_height&|0}
DamagedMissDisplayUp-Time:
Action:
- Hologram[teleport=true] @LocAdd{LA=0|0.1|0}
DamagedMissDisplayUp-End:
Action:
- Hologram[delete=true]
Character:
damaged_number_height:
message:
- content[<cd_self_base_height>+1]
- math[function=arithmetic]
damaged_number:
message:
- content[<cd_self_base_damaged_number>]
- math [fc=Dec;m=#]
- Conver[function=ConverHead;m=9>䀉,8>䀈,7>䀇,6>䀆,5>䀅,4>䀄,3>䀃,2>䀂,1>䀁,0>䀀]
- Conver[function=ConverUnits;m=9>䀝,8>䀜,7>䀛,6>䀚,5>䀙,4>䀘,3>䀗,2>䀖,1>䀕,0>䀔]
- Conver[function=Contain;m=9>䀓,8>䀒,7>䀑,6>䀐,5>䀏,4>䀎,3>䀍,2>䀌,1>䀋,0>䀊]
damaged_number_miss:
message:
- content[<cd_self_base_damaged_number>]
- Conver[function=Contain;m=Miss>䀿]