Use command trigger to display emoticons on the head.

使用指令觸發,在頭上顯示表情符號。

最後測試使用插件版本:

Finally test the plugin version:

Action:

cast 指令等於!help才執行。

The cast instruction is equal to !help before it is executed.

EmojiHelpHD:
  Action:
  - Break[ct=Equals;cp=&hd_emoji_command&~!help]
  - FloatMessage[m=䁨] @LocSelf{LA=0|&hd_emoji_height&|0}
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁩]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁪]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁫]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁬]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁭]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁮]
  - FloatMessage[teleport=true]  @LocSelf{LA=0|&hd_emoji_height&|0}
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁯]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁰]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁱]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁲]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁳]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁴]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁵]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁨]
  - FloatMessage[teleport=true]  @LocSelf{LA=0|&hd_emoji_height&|0}
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁩]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁪]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁫]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁬]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁭]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁮]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁯]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁰]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁱]
  - FloatMessage[teleport=true]  @LocSelf{LA=0|&hd_emoji_height&|0}
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁲]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁳]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁴]
  - Delay[t=1]
  - FloatMessage[RM=1;m=䁵]
  - FloatMessage[delete=true]

Character:

#表情符號的顯示高度(以自身身高+0.5)
#The display height of the emoji (with your own height +0.5)
hd_emoji_height:
  message:
  - content[<fc_self_base_height>+0.5]
  - math[fc=Arith]

#最後使用的/cd cast ??指令內容
#The last used /cd cast ?? command content
hd_emoji_command:
  message:
  - content[<fc_self_player_command>]