動作: 軌道式

Action: Orbital


此動作必須要有兩個座標點,不然不會運作。

如果使用的動作有座標需求,該動作就會使用此動作給的座標。

This action must have two coordinate points, otherwise it will not work.

If the used action has coordinate requirements, the action will use the coordinates given by this action.

屬性Attributes


Untitled

範例Examples


Magician_SoulStrike:
  Action:
  - Orbital[onStart=Magician_SoulStrike-Start;onTime=Magician_SoulStrike-Time;onEndHit=Magician_SoulStrike-EndHit;onEnd=Magician_SoulStrike-End;Angle=80;Hight=1;AngleSign=true;period=1;duration=60;speed=20;StartLocAdd=0|3|0;EndLocAdd=0|2|0;hitRange=3]
Magician_SoulStrike-Start:
  Action:
  - Hologram[Function=create;m=䂱]
  - Sound[sound=lf2_skillstart12;pitch=1;volume=1;category=PLAYERS]
Magician_SoulStrike-Time:
  Action:
  - Hologram[Function=teleport]
Magician_SoulStrike-EndHit:
  Action:
  - Damage[Type=SKILL_MAGIC_ATTACK;amount=5]
  - Sound[sound=lf2_damge2;pitch=1;volume=1;category=PLAYERS]
  - Hologram[Function=delete]
Magician_SoulStrike-End:
  Action:
  - Damage[Type=SKILL_MAGIC_ATTACK;amount=5]
  - Sound[sound=lf2_damge2;pitch=1;volume=1;category=PLAYERS]
  - Hologram[Function=delete]